In this post we will talk specifically about our Alderon Games launcher, and development that occurred since we last spoke about it in Dev Blog #5, as well as outline our other projects we are working on and how they will directly benefit Breaking Point.
Nearly every member of the Breaking Point team first began their game developer journey as modders and, to us, modding is one of the most essential aspects of our game. A positive and thriving modding communities survives through three key features: easy to use tools with clear documentation, an easy way to distribute their mods, and the security they need in order to protect their creative works.
Our dev kit and modding tools will be available to the public alongside the game at launch. With extensive documentation and help to guide modders, anyone will be able to download our dev kit and begin creating. We will also help foster a friendly and helpful modding community through our forums and other avenues. Things like tutorial videos, example mod files, and mechanic documentation will help modders get a handle on the nuances of the Breaking Point game, and will allow for nearly limitless creative freedom!
Once a modder has created their mod, another difficulty they face is distributing their mods to their fans and allowing their creations to be rated, be given feedback, and to update their mods as they continue to work on them. We currently have a backend created that will allow modders to simply upload their packaged mod to our servers and we will rebuild it for all other operating systems, such as Mac or Linux, so anyone is able to play regardless of their device.
Downloads and Patching
Breaking Point is planned to be a cross-platform game, where PC, Mac, Linux, and other devices can play all on the same servers at the same time. This means that in order to play together, they must all be on the same game version and must download game patches at the same time. This is one of the most important reasons we opted to create our own launcher and patch deployment backend, because it allows us to have exact control over when game patches are deployed and servers are updated.
If we were to rely on other platforms, we would be limited by the speed at which those platforms deploy their patches. This also means every patch would have to be sent through each platforms approval process, which can take weeks depending on the service. The worst thing that can happen to a cross-platform game is for every platform to be on different versions, meaning most of the playerbase wouldn’t be able to even join a server to play multiplayer.
In addition to having exact control over when patches are deployed, we are also able to use more intelligent patching methods than traditional systems. We use a game patching method called “delta patching” that scans the patch and determines where changes were actually made within the game files. It then downloads only those modified files and patches them into your game. This means that most updates will be exceptionally small and will be very fast to download and install.
Our Other Projects
Part of our development team is currently working on another, smaller game called “Path of Titans” (website found here: https://pathoftitans.com/).
All the work that is going into Path of Titans will directly benefit Breaking Point, and it was one of the reasons why we as a team decided to diverge slightly and put work into this smaller game. Tech and tools built for Path of Titans will be able to be implemented into Breaking Point, and many technologies can be proven and ironed out before being integrated as well. Path of Titans gives us an excellent avenue to test our platforms and our utilities, and revenue earned from the game will allow us to better fund Breaking Point’s development in the future. Path of Titans is expected to be released at the end of 2019.
Thanks for reading!